In the original PDF, the dark pink bg with light pink text is very hard to read; there's not enough contrast. The accessible PDF is much appreciated for that reason.
Aside from that, a page saying how many players are needed & what items are needed to play the game, along with setup, would really help clarify things. I'm also a bit confused about the game mechanics and the possible setting(s). What are "active mental states"? Why would I roll for something like heart rate?
The bones of a great game are here, but it doesn't feel fully fleshed out yet. I look forward to seeing more of this!
Thanks for the feedback! I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes.
I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc
Update: Hopefully you'll find the new release helps.
I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish
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In the original PDF, the dark pink bg with light pink text is very hard to read; there's not enough contrast. The accessible PDF is much appreciated for that reason.
Aside from that, a page saying how many players are needed & what items are needed to play the game, along with setup, would really help clarify things. I'm also a bit confused about the game mechanics and the possible setting(s). What are "active mental states"? Why would I roll for something like heart rate?
The bones of a great game are here, but it doesn't feel fully fleshed out yet. I look forward to seeing more of this!
Thanks for the feedback! I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes.
I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc
Update: Hopefully you'll find the new release helps.
I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish