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Senpai will be yours… no matter what.

In this chaotic micro tabletop game, you play as a yandere, who will stop at nothing to make senpai notice you. Whether they like it or not, you will spend your lives happily ever after together. Even if that means you need to do things you wouldn't usually do.

Whether through sweet whispers, carefully planned "accidents," or eliminating the competition, your love story is one of passion, deception, and just a little bit of murder.

🌸 Set up the perfect confession â€“ The cherry blossoms will swirl around you both as you hand over your love letter. Approach Senpai at the Fireworks Festival with a sneaky kiss... The day is yours to seize!

🩸 Sabotage your rivals - Stop those Senpai's other admirers who are unworthy of their love. You might have to improvise on the spot - but if there's food here, there's a kitchen, and where there's a kitchen, there's knives!

💌 Win over Senpai - By any means possible. If that means its only you and them left in this world, so be it. Just, try to avoid (or defeat) law enforcement and others that get in your way

With a very simple ruleset requiring only a d10, "Why won't you love me!?" lets you and your friends roleplay the classic trope all the way to its dramatic conclusion.


If you enjoyed this game and want me to notice you, I greatly appreciate any donations. With enough interest, I may provide additional content/updates. Even if you don't though, remember, I love you ðŸ˜˜ðŸ”ª


Created for #yanjam25, cross-submitted to other similarly timed jams

Updated 11 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBoop
TagsHorror, micro-rpg, rules-lite, Tabletop role-playing game, yandere

Download

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Click download now to get access to the following files:

Why Won’t You Love Me?! v1.3.pdf 590 kB
Why Won’t You Love Me?! Accessible v1.2.pdf 351 kB
Micro-CharacterSheets_v1.2.pdf 2.4 MB
FullSize_CharacterSheet v1.0.png 81 kB

Development log

Comments

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The 1.1 version is much easier to read now; I appreciate the better contrast!  I like the example encounters you made; it really helps clarify the mechanics.  Just to be clear, the degrading mental faculties are the 8 in the table, correct?  It would help if the pages were numbered so you could say exactly what page they're on.

That's correct. There is a small mistake in the current v1.1 that someone else has raised to me about the faculties (there are only 7 on the micro-character sheet)

I will include page numbers when I next do an update as it's a simple thing to add :) I had wanted to do an update for valentines day but alas, I was too busy with other things

I came back and saw there's a 1.3 version and a new character sheet, yahoo!  I think the new character sheet is much better; I liked the idea of the icons in the previous version, but was hard to link those specific icons with the matching mental faculty.

In the original PDF, the dark pink bg with light pink text is very hard to read; there's not enough contrast.  The accessible PDF is much appreciated for that reason.  

Aside from that, a page saying how many players are needed & what items are needed to play the game, along with setup, would really help clarify things.  I'm also a bit confused about the game mechanics and the possible setting(s).  What are "active mental states"?  Why would I roll for something like heart rate?

The bones of a great game are here, but it doesn't feel fully fleshed out yet.  I look forward to seeing more of this!

(2 edits)

Thanks for the feedback!  I had considered the the contrast before but I think it's one of those things where you need to look at it with fresh eyes. 

I plan to take some time to produce an updated version that goes into a little more detail on example play/mechanics/etc 

Update: Hopefully you'll find the new release helps. 

I'll also clarify here that the mental states are not items to roll up on, they're more like a resource like health or mana, except they don't replenish